Gentle Baby

Working browser prototype

Gentle Baby

Gentle Baby is a dark multiplayer shooter/RPG about realities split by quantum experiments. Anomalous zones open where worlds leak into each other, and local M.A.M.A. systems deploy engineered child-warriors where a branch can still be held.

2browser windows see each other
Syncone local session keeps the target shared
1training target is shared by both windows
Qfirst M.A.M.A. action changes the target
World primer

The war under the prototype

Imagine a world where the catastrophe did not simply destroy reality. It split existence into branches. Each mission is a fight to keep one version of the world alive while another version tries to sever it.

01

Engineered child-warriors

The player is a M.A.M.A.-created genetically modified child-warrior, built for deployments that adult armies cannot survive. M.A.M.A. does not raise heroes; it manufactures survivable bodies where a branch is failing.

02

Realities press against each other

Where artifacts, weather, buildings, and creatures leak across branches, anomalous zones form. Each side tries to keep its own reality coherent, even if the price is another world.

03

Current combat fragment

The screenshots show the present arena: two browser windows, another operator in the space, one shared training target, and the first visible trace of M.A.M.A. touching coherence.

Captured from the current prototype

What you can already see

The current build is narrow, but real: another browser view in the arena, one shared target, confirmed hits, and a visible coherence breach.

Second browser view from the current prototype showing another operator moving in the arena.

Another player

A second browser view is in the arena

One browser window sees the other as an operator in the same space. The current model is early, but joining, movement, visibility, and cleanup already work.

Second browser view from the current prototype after a hit on the shared training target.

Shared hit result

A shot changes the same target for both views

When one player view fires, the other view sees the same target change. This is the base of future cooperative combat.

Second browser view from the current prototype after a M.A.M.A. coherence breach.

M.A.M.A. intervention

M.A.M.A. makes coherence visible

The first M.A.M.A. action does more than deal damage. It exposes the target and turns coherence - the stability of a reality - into a visible combat problem.

Prototype recordingLocal browser captureM.A.M.A. intervention visible

Current prototype recording

Watch the current prototype fight in motion

Two browser windows share one arena. One view fires, the other sees the same training target react, then M.A.M.A. turns a shot into a visible coherence breach.

95s local prototype recording

Music: Tyrant Kevin MacLeod (incompetech.com), CC BY 4.0.

Who is M.A.M.A.

The system that may save you - or use you

M.A.M.A. means Module for Analysis of Multiversal Anomalies. In each threatened branch, it studies anomalous zones, issues directives, creates engineered child-warriors, and chooses where collapse devices are worth risking.

What this means in play

  • It may sound like a mother, but it thinks like a branch-survival system.
  • Coherence means how well a reality still holds together against foreign leakage.
  • The current Q action is only a small first sign of how M.A.M.A. can make reality stability part of combat.
Decode M.A.M.A.
Devlog 001

Two browser views, one shared target

The first devlog shows a narrow step: two browser windows see each other and shoot the same training target.

This is not a big game yet. But it is no longer only a picture: the browser now has movement, networking, shared state, and the first mechanic that belongs specifically to Gentle Baby.

Read the prototype devlog
State of the project

Current prototype limits

The current build is a working fragment, not a public online game. These systems are not present yet.

  • This is not a public online build you can join with friends yet.
  • There are no player profiles, party entry, saved progression, inventory, or economy.
  • The fight is still a narrow local prototype, not a competitive public playtest.
  • The visuals are honest prototype footage, not final art.