Devlog 001
Two Browser Windows, One Shared Target
Gentle Baby now has its first playable two-window combat pass: two browser views see each other as early operators and shoot the same training target.

Current prototype recording
Watch the current prototype fight in motion
Two browser windows share one arena. One view fires, the other sees the same training target react, then M.A.M.A. turns a shot into a visible coherence breach.
What changed
The prototype moved from solo shooting and basic two-window visibility into the first shared combat step. One view can now fire a normal shot or a Q M.A.M.A. Coherence Pulse, and the other view sees the result in the same arena.
Both browser views now see the same training target react to hits, exposure, collapse, and reset timing. The second view sees the combat signal, not only a health number changing.
Why it matters
Gentle Baby is not just trying to be a shooter in a browser. The useful question is whether the browser can carry a multiplayer fight that feels clear enough to build on.
- Two browser windows can hold one simple local session.
- The other operator is readable enough in the prototype.
- The shared fight works without player profiles, saved characters, or a full online service.
- The M.A.M.A. Coherence Pulse shows a mechanic that belongs to Gentle Baby, not just ordinary bullet damage.
What the current capture shows


The capture stays focused: two connected browser views, another operator moving, a normal hit, a M.A.M.A. intervention on Q, and collapse/reset only where it remains readable.
Scope limits
This is not a public online demo yet. There are no player profiles, party entry, inventory, economy, saved progression, or public online rooms. Right now the prototype shows one controlled local combat scene with a shared training target.